Dungeon Crawl
From PatchworkWiki
The term Dungeon Crawl can be used to refer to the state of the Jonestown patch when the integrity of the tunnels are breached, and to the events which inevitably occur in this state.
Contents |
History
Beneath the simple village of Jonestown are miles of dark caverns full of monsters. These can be reached through the cellars of the pub, the trap door in the Schoolhouse and through the station tunnels (while Jonestown Station was in existence). Monsters are not capable of using any of these exits.
However on at least two occasions, excavations have caused a breach to be created through which the monsters of the dungeons have escaped. Such breaches also cause a black gloom to overshadow the patch, a darkness without starts, such as that which fills the tunnels below.
The tunnels are filled with monsters, naturally, but also valuable items and treasure.
Wandering Monsters
Wandering monsters can now be encounted in this patch. Brief descriptions follow:
Orcs
They are greenish in colour and have two tusks protruding from their mouths. They have only limited powers of speech, mostly confined to grunts.
Vampires
The vampires flap through the sky like bats, the flayed skin that serves them for cloaks makes a leathery sound as they wing their way though the night, red eyes in fish-belly white faces scanning the darkness, blood red tongues licking scarlet slashes of mouths. They can speak but mostly in cliched remarks such as 'give in to the darkness', 'welcome to the night'.
Wraiths and Phantoms
These travel together, one wraith for every three to seven phantoms. The phantoms are greyish, insubstantial and vapourous. The wraiths are darker and larger. Wraiths control phantoms with tentacles or ropes of 'shadow stuff'. Both types of monster kill by touch alone, which drains the life force from their victims.
Goblins
Child-sized beings with greenish skin, pointed teeth and hairless bodies clad in rags of cloth. They carry knives.
Dragons
Trolls
Ograda
A giant Ogre.
Razorbeaks
Items
Explorers in the dungeons will find they have varying skill with different types of items. This depends on what sort of person they are. Rumours discovered in ancient scrolls have revealed the following information about specialities:
- Knight: Knights have increased skill in using armour.
- Fighter: Fighters have increased skill in using weapons.
- Sage: Sages have increased skill in using scrolls.
- Wizard: Wizards have increased skill in using wands.
- Alchemist: Alchemists have increased skill in using potions.
- Jeweler: Jewelers have increased skill in using rings and other jewelry items.
- Priest: Priests have increased skill in dispelling evil and the undead.
- Jones: General all-round skills in everything.
Items known to exist in Jonestown include:
- Wands (death, sleep, paralysis, teleportation, fire, water)
- Scrolls (death, sleep, paralysis, teleportation, fire, water)
- Armour (leather, bronze, iron, chain mail, plate mail, elven cloaks)
- Weapons (swords, spears, axes, daggers, bows)
- Amulets of protection
- Treasure (gems, gold)
References
See Jonestown
